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Here we introduce designers who engage in sports not only as a pastime, but sometimes with great dedication. We examine the relationship between sports and creativity and explore how an engagement in sports that goes far beyond a leisurely pursuit is linked to daily creative behavior.
Ever since the latter ‘90s, Jun Rekimoto has been attempting to link the digital and physical worlds through real world user interfaces. His initiative can also be seen as an experiment in how far augmented embodiment can be taken using the latest technology. Rekimoto is an advocate of the concept of the augmented human (AH), an idea that transcends augmented reality (AR).
Aldo Bakker is becoming recognized for his original stance in the Netherlands, where design that values concept has long been mainstream. Bakker, who held a solo exhibition of his representative works in Kyoto, spoke about the intentions behind his activity and the core of his creativity.
There is an NPO called Senior Design Factory in Zurich, Switzerland. The aim of this organization is to use design to fill the generation gap between the old and the young. As Japan transforms into a super-aging society faster than any other country in the world, what can we learn from Senior Design Factory? I talked to one of its founders Benjamin Moser to find out.
The annual graduation exhibitions of design and art related universities and vocational schools were held at AXIS Gallery and Symposia in the AXIS Building in Roppongi. Presented here are reports on eight exhibitions that displayed the graduates’ highly-motivated works.
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